Of course! Here is a comprehensive guide to English terms used in the world of League of Legends esports, categorized for clarity.

I. Core Gameplay & Common Abbreviations

These are terms you'll hear in every match.

* Champions & Roles:

* ADC (Attack Damage Carry): The primary source of consistent physical damage, usually a marksman.

* APC (Ability Power Carry): A mage who is the primary source of magic damage.

* Support: The player who assists the ADC and provides vision/utility.

* Jungler: The player who farms neutral monsters in the jungle and "ganks" lanes.

* Top Laner: The solo player in the top lane, often a tank or bruiser.

* Mid Laner: The solo player in the mid-lane, often a mage or assassin.

* Map Objectives:

* Baron Nashor / Baron: A powerful neutral monster that gives a strong team-wide buff when killed.

* Dragon / Drake: A neutral monster that gives permanent team buffs. Different types exist (Infernal, Mountain, Ocean, Cloud, Hextech, Chemtech).

* Elder Dragonlder Dragon: A late-game dragon that gives a temporary but extremely powerful execute buff.

* Herald / Rift Herald: A neutral monster that can be summoned to push a lane and damage enemy structures.

* Turrets: Defensive structures protecting the lanes.

* Inhibitor: A key structure; destroying it spawns super minions in that lane.

* Nexus: The core building; destroying it wins the game.

* Common In-Game Actions:

* CS (Creep Score): The number of minions/monsters a player has killed.

* Gank: To ambush an enemy laner, typically from the jungle.

* Roam: To leave your leave your own lane to apply pressure in another.

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* Push: To attack minions and turrets to advance a lane.

* Freeze: To stop a wave of minions from pushing, keeping it in a favorable position.

* Ward: Placing a trinket to provide vision on the map.

* Clear Vision: Destroying enemy wards (using a *Control Ward* or *Oracle Lens/Sweeper*).

* Ult / Ultimate: A champion's most powerful ability (R key).

* Fights & Skirmishes:

* Teamfight: A full 5v5 engagement.

* Skirmish: A small-scale fight, e.g., 2v2 or 3v3.

* Pick: To catch and kill an isolated enemy champion.

* Engage / Initiate: To start a fight.

* Disengage: To retreat from a fight safely.

* Peel: To protect a valuable teammate (like the ADC) from enemies.

* CC (Crowd Control): Control): Abilities that stun, slow, root, or otherwise impair enemies.

* AOE (Area of Effect): Damage or abilities that affect an area.

* Poke: Dealing damage from a safe distance without fully committing to a fight.

* Burster: A champion designed to deal a large amount of damage very quickly.

II. Esports-Specific Terminology

This vocabulary is essential for understanding professional play and broadcasts.

* Tournaments & Leagues:

* LCK: LoL Champions Korea (Korea)

* LPL: LoL Pro League (China)

* LEC: LoL EMEA Championship (Europe)

* LCS: LoL Championship Series (North America)

* Worlds / MSI: The two The two premier international tournaments

  • the World Championship and Mid-Season Invitational.
  • * Groups /Groups / Group Stage: The initial stage of a tournament where teams are divided into groups.

    * Knockout Stage / Bracket Stage: The single-elimination part of a tournament.

    * Best-of-X (Bo3, Bo5): A series where the first team to win X games wins the match.

    * Team Strategy & Analysis:

    * Meta (Metagame): The current most effective strategies, team compositions, and champion picks.

    * Draft / Pick & Ban Phase: The pre-game phase where teams select and ban champions.

    * P/B (Pick/Ban): Shorthand for the draft phase.

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    * Composition / Comp: The specific set of five champions a team has chosen.

    * Win Condition: The primary strategy a team uses to secure victory (e.g., split-pushing, teamfighting).

    * Power Spike: A point in the game where a champion or composition becomes significantly stronger (e.g., after completing a key item or reaching level 6).

    * Macro: Large-scale strategy involving map movement, objective control, and resource management.

    * Micro:Micro: Short for "micromanagement," referring to a player's mechanical skill and control of their champion.

    * Early Game / Mid Game / Late Game: The different phases of a match.

    * Player Player Performance & Roles:

    * Carry: A player A player who performs exceptionally well and leads their team to victory.

    * MVP (Most Valuable Player): The best-performing player in a game or series.

    * Inting (Intentional Feeding): Dying repeatedly and unnecessarily. (Often used hyperbolically for playing poorly).

    * Pop off: To have an exceptional performance, getting multiple kills.

    * Gap: A significant difference in skill between opposing players in the same role (e.g., "There was a huge jungle gap this game").

    * Shot-caller:aller:** The player who makes the main strategic decisions for the team during a game.

    III. Community & Casting Lingo

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    The colorful language used by commentators and fans.

    * General Praise/Criticismriticism:

    * Clutch: Performing exceptionally well under high pressure.

    * Threw / Throw: To make a mistake that throws away a winning position.

    * Stomp: A completely one-sided victory.

    * Tilted: Being frustrated, leading to poor performance.

    * Smurfing: When a highly skilled player dominates against less skilled opponents (common when a pro plays exceptionally well on stage).

    * Classic Caster Phrases:

    * "He is still alive!": Called when a player survives with very low health.

    * "The Baron steal!": When a team secures Baron despite the other team starting it.

    * "They are running them down!": Describing a dominant, one-sided teamfight.

    * "This is a disaster for [Team Name]!": Called after a team suffers a major loss.

    * "The base race!": When both teams ignore each other and try to destroy the enemy Nexus first.

    * Acronyms & Slang:

    * FF / FF15 ("Forfeit at 15 minutes"): Surrendering the game.

    * GG ("Good Game"): Said at the end of a match. GG WP ("Good Game, Well Played") is also common.

    * GL HF ("Good Luck, Have Fun"): Often said at the very beginning of a match.

    * WP ("Well Played"): A compliment for a good play.

    * NT ("Nice Try"): Used to encourage a teammate after a failed attempt.

    * AFK ("Away From Keyboard"): A player who is not active in the game.

    * OP ("Over ("Overpowered"): Describes something that is too strong.

    * Buff/Nerf: To make a champion/item stronger (buff) or weaker (nerf) via a game patch.

    To hear these terms in action, watch any official broadcast on the [LoL Esports Esports] website or popular streamers and casters on Twitch or YouTube.

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    JC电子竞技俱乐部(后更名为DYG)是国内《王者荣耀》项目中一支资历很深的队伍,拥有一段从创始到巅峰,再经历起伏的丰富历史。 为了方便你快速了解,下表梳理了俱乐部发展过程中的几个关键节点。 | 时间节...

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