Of course! Here is a comprehensive guide to English terms used in the world of League of Legends esports, categorized for clarity.
I. Core Gameplay & Common Abbreviations
These are terms you'll hear in every match.
* Champions & Roles:
* ADC (Attack Damage Carry): The primary source of consistent physical damage, usually a marksman.
* APC (Ability Power Carry): A mage who is the primary source of magic damage.
* Support: The player who assists the ADC and provides vision/utility.
* Jungler: The player who farms neutral monsters in the jungle and "ganks" lanes.
* Top Laner: The solo player in the top lane, often a tank or bruiser.
* Mid Laner: The solo player in the mid-lane, often a mage or assassin.
* Map Objectives:
* Baron Nashor / Baron: A powerful neutral monster that gives a strong team-wide buff when killed.
* Dragon / Drake: A neutral monster that gives permanent team buffs. Different types exist (Infernal, Mountain, Ocean, Cloud, Hextech, Chemtech).
* Elder Dragonlder Dragon: A late-game dragon that gives a temporary but extremely powerful execute buff.
* Herald / Rift Herald: A neutral monster that can be summoned to push a lane and damage enemy structures.
* Turrets: Defensive structures protecting the lanes.
* Inhibitor: A key structure; destroying it spawns super minions in that lane.
* Nexus: The core building; destroying it wins the game.
* Common In-Game Actions:
* CS (Creep Score): The number of minions/monsters a player has killed.
* Gank: To ambush an enemy laner, typically from the jungle.
* Roam: To leave your leave your own lane to apply pressure in another.
太阳成集团tyc7111cc* Push: To attack minions and turrets to advance a lane.
* Freeze: To stop a wave of minions from pushing, keeping it in a favorable position.
* Ward: Placing a trinket to provide vision on the map.
* Clear Vision: Destroying enemy wards (using a *Control Ward* or *Oracle Lens/Sweeper*).
* Ult / Ultimate: A champion's most powerful ability (R key).
* Fights & Skirmishes:
* Teamfight: A full 5v5 engagement.
* Skirmish: A small-scale fight, e.g., 2v2 or 3v3.
* Pick: To catch and kill an isolated enemy champion.
* Engage / Initiate: To start a fight.
* Disengage: To retreat from a fight safely.
* Peel: To protect a valuable teammate (like the ADC) from enemies.
* CC (Crowd Control): Control): Abilities that stun, slow, root, or otherwise impair enemies.
* AOE (Area of Effect): Damage or abilities that affect an area.
* Poke: Dealing damage from a safe distance without fully committing to a fight.
* Burster: A champion designed to deal a large amount of damage very quickly.
II. Esports-Specific Terminology
This vocabulary is essential for understanding professional play and broadcasts.
* Tournaments & Leagues:
* LCK: LoL Champions Korea (Korea)
* LPL: LoL Pro League (China)
* LEC: LoL EMEA Championship (Europe)
* LCS: LoL Championship Series (North America)
* Worlds / MSI: The two The two premier international tournaments
* Groups /Groups / Group Stage: The initial stage of a tournament where teams are divided into groups.
* Knockout Stage / Bracket Stage: The single-elimination part of a tournament.
* Best-of-X (Bo3, Bo5): A series where the first team to win X games wins the match.
* Team Strategy & Analysis:
* Meta (Metagame): The current most effective strategies, team compositions, and champion picks.
* Draft / Pick & Ban Phase: The pre-game phase where teams select and ban champions.
* P/B (Pick/Ban): Shorthand for the draft phase.
* Composition / Comp: The specific set of five champions a team has chosen.
* Win Condition: The primary strategy a team uses to secure victory (e.g., split-pushing, teamfighting).
* Power Spike: A point in the game where a champion or composition becomes significantly stronger (e.g., after completing a key item or reaching level 6).
* Macro: Large-scale strategy involving map movement, objective control, and resource management.
* Micro:Micro: Short for "micromanagement," referring to a player's mechanical skill and control of their champion.
* Early Game / Mid Game / Late Game: The different phases of a match.
* Player Player Performance & Roles:
* Carry: A player A player who performs exceptionally well and leads their team to victory.
* MVP (Most Valuable Player): The best-performing player in a game or series.
* Inting (Intentional Feeding): Dying repeatedly and unnecessarily. (Often used hyperbolically for playing poorly).
* Pop off: To have an exceptional performance, getting multiple kills.
* Gap: A significant difference in skill between opposing players in the same role (e.g., "There was a huge jungle gap this game").
* Shot-caller:aller:** The player who makes the main strategic decisions for the team during a game.
III. Community & Casting Lingo
ingo
The colorful language used by commentators and fans.
* General Praise/Criticismriticism:
* Clutch: Performing exceptionally well under high pressure.
* Threw / Throw: To make a mistake that throws away a winning position.
* Stomp: A completely one-sided victory.
* Tilted: Being frustrated, leading to poor performance.
* Smurfing: When a highly skilled player dominates against less skilled opponents (common when a pro plays exceptionally well on stage).
* Classic Caster Phrases:
* "He is still alive!": Called when a player survives with very low health.
* "The Baron steal!": When a team secures Baron despite the other team starting it.
* "They are running them down!": Describing a dominant, one-sided teamfight.
* "This is a disaster for [Team Name]!": Called after a team suffers a major loss.
* "The base race!": When both teams ignore each other and try to destroy the enemy Nexus first.
* Acronyms & Slang:
* FF / FF15 ("Forfeit at 15 minutes"): Surrendering the game.
* GG ("Good Game"): Said at the end of a match. GG WP ("Good Game, Well Played") is also common.
* GL HF ("Good Luck, Have Fun"): Often said at the very beginning of a match.
* WP ("Well Played"): A compliment for a good play.
* NT ("Nice Try"): Used to encourage a teammate after a failed attempt.
* AFK ("Away From Keyboard"): A player who is not active in the game.
* OP ("Over ("Overpowered"): Describes something that is too strong.
* Buff/Nerf: To make a champion/item stronger (buff) or weaker (nerf) via a game patch.
To hear these terms in action, watch any official broadcast on the [LoL Esports Esports] website or popular streamers and casters on Twitch or YouTube.
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JC电子竞技俱乐部(后更名为DYG)是国内《王者荣耀》项目中一支资历很深的队伍,拥有一段从创始到巅峰,再经历起伏的丰富历史。 为了方便你快速了解,下表梳理了俱乐部发展过程中的几个关键节点。 | 时间节...